Not only did the game have a wildly different system than those that preceded it, but this game also managed to stand out as one that took place at a different point in continuity and one that eschewed familiar in-universe characters for characters of the player’s own creation. If Hollow Realization was an attempt to push the boundaries of what a Sword Art Online game could be, Fatal Bullet is the game that absolutely blew past those boundaries entirely. What was unique, though, is how this iteration of the game really put character building back in the players’ hands and allowed them to experiment with an SAO world that wasn’t necessarily as tied to the stories of the original light novels. Like those entries, the game received largely mediocre reviews that tended to praise the overall world of the game and had problems with issues like the specific plot and the (by 2016) now somewhat stale visuals. Whether this would be enough for fans of the series, though, was genuinely hard to figure out.Īs with previous entries in the series, Hollow Realization was released both on the PS4 and PS Vita. The next game in the series, Hollow Realization, would finally give players control over a new protagonist, shift the size of the party from three to four, and really embrace role-playing elements over the more action-oriented elements of the previous game. Sword Art Online: Hollow Realization (2016)Īfter three games that followed fairly similar mechanical paths, Sword Art Online was ready for something new in 2016. Still, this is the game that most feels like it established an entirely new universe for Sword Art Online that was unique only to video games. Many players enjoyed the battle system of the game as well as the chance to interact with new characters, but many also noted that the dungeons felt bland, the dialog was rote, and that most of the localization efforts still needed a lot of polish. Released on PS4 and the PS Vita, Lost Song seemed to have both many of the same problems as Hollow Fragment. This game would send them to the world of ALfheim Online and follow a storyline that was totally unique to the games. Online tackle a totally differently VRMMORPG than they did in the novel series’ canon. Nowhere was this more obvious than in the 2016 release of Lost Song, which saw the characters of Sword Art Sword Art Online: Lost Song (2016)īy the time Lost Song was released, the SAO games had gone from spin-offs of the light novel series to their own continuity. Japanese reviewers found the combat to be excellent but didn’t love the story, while North American and European reviewers savaged the game’s romance storylines as well as the abysmal localization of the dialog. The game drastically outsold the older version, but received relatively little critical praise from most of the media. Hollow Fragment is largely an updated and remastered version of Infinite Moment, with the addition of a few new areas and a host of recruitable characters added into the mix. It’s no wonder, then, that the game was re-released on the PlayStation Vita the next year as part of an expanded experience called Hollow Fragment. While Infinite Moment might have been considered a mediocre game by most, it was also hampered by being released on the Playstation Portable towards the end of that console’s lifespan. The game itself received middling scores from critics and fans alike, most of whom might have been expecting more from the game. ![]() Players were given the ability to play around in the world of the titular game and experience the same kind of quests and missions that “in-world” players would have experienced. Released on the Playstation Portable, SAO: Infinity Moment put players in the role of the series protagonist Kirito and saw him still stuck in Sword Art Online even after defeating the villain of the story’s first arc due to the glitch. Rather than simply adapting the plot of the first arc into playable form, though, the first game in the SAO video game series picks up near the end of the original story and thrusts players into an alternate ending that plays around a bit with SAO canon. Given that Sword Art Online is all about being trapped in a video game, it makes sense that light novel would be adapted into a video game. Sword Art Online: Alicization Lycoris (2020).Sword Art Online: Hollow Realization (2016).Sword Art Online: Hollow Fragment (2014).Sword Art Online: Infinity Moment (2013).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |